Monthly Archives: October 2008

Lock's Quest

I like Lock’s Quest.

It’s a tower defense type of game, mixed with Rampart, and PixelJunk Monsters, with some combat thrown in. The combat is simplistic, and really isn’t the focus of the game, but it’s handy. In “tower defense” games, it’s frustrating when that one enemy slips past your defenses and you end up having to do the entire level over again. Granted, that’s part of the game, learning the waves and building appropriately, but it’s still frustrating.

In PixelJunk Monsters, you had to watch as an enemy flyer gets through and takes out your last villager.

By comparison, in Lock’s Quest, if there’s a Clockwork Soldier hammering away on the Source Well you’re supposed to protect, you can run over there and hit him with a wrench.


Much more satisfying, much less frustrating. Continue reading