Well, I managed 25,000 words, which numerically is not a “win.”
On the other hand, I got some great, great ideas and scenes down on paper so in keeping with the theme of NaNoWriMo, I put pen to paper and get things out of my head, so I did “win. “
Well, I managed 25,000 words, which numerically is not a “win.”
On the other hand, I got some great, great ideas and scenes down on paper so in keeping with the theme of NaNoWriMo, I put pen to paper and get things out of my head, so I did “win. “
Back to the grind.
UPDATE: 10,296 words as of this morning. I think I’m back on pace, we’ll find out tonight, although that may be a little difficult with the fact that it’s Friday, and we’re all still coming off the fact that Change Has Come.
So Say We All.
Eight thousand words and some change. And I’m slowly getting back into the world that I’m writing about, just got charged up again about ideas.
Ideas about pirates.
I guess it’s a fallback mechanism of some sort, but well, now they’re in there and I have to manage them somehow.
It’s better than not having anything to write about. Two thousand or so words tonight to get back on pace.
That’s doable.
I’m horrible at writing creative fiction.
Doesn’t mean that I’m not going to give it a go.
I think I’m more of an ideas person, but a lot of the text coming through is clunky, verbose and just not an enjoyable read when I do my review session after I hit the word count targets for the day.
Whatever this ends up becoming, it’s most definitely going to require a lot of editing.
I like Lock’s Quest.
It’s a tower defense type of game, mixed with Rampart, and PixelJunk Monsters, with some combat thrown in. The combat is simplistic, and really isn’t the focus of the game, but it’s handy. In “tower defense” games, it’s frustrating when that one enemy slips past your defenses and you end up having to do the entire level over again. Granted, that’s part of the game, learning the waves and building appropriately, but it’s still frustrating.
In PixelJunk Monsters, you had to watch as an enemy flyer gets through and takes out your last villager.
By comparison, in Lock’s Quest, if there’s a Clockwork Soldier hammering away on the Source Well you’re supposed to protect, you can run over there and hit him with a wrench.
Yeah.
Much more satisfying, much less frustrating. Continue reading