Daily Archives: January 6, 2014

Risk of Rain

Or, how I lost spent an enjoyable nine hours of my life (and possibly even more) playing a rogue platformer.

Risk of Rain’s mission statement is simple: Traverse a platforming stage, find a teleporter, activate it, and survive long enough to use it once it’s powered up.

Initially it doesn’t sound compelling. There are no skill trees. Its graphics are a sparse, minimized representation of a barren world. It is running and jumping with randomized items.

But that’s not entirely what it’s about.

Risk of Rain is about dying. More accurately, it’s about dying, and then selecting, “Try Again?” Continue reading