Category Archives: Games

Speaking of sequels

Just checked on my order status, looks like Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 (or more simply, Ouendan 2) is on its way over to me from the Mysterious Far Reaches of Asia. That and Rhythm Tengoku.

Both are classified as rhythm action games, a niche for which I have a little bit of an itch.

You know, I wrote that out and I can’t believe I’m hitting the “Publish” button anyway.

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Thank God I was wrong

StarCraft II, have you seen the screenshots? I mean, you’ll know the one I’m talking about. It’s the one with the Zerg. Pardon me.

The Zerg.

Thankfully, I’m not the only one that thinks it’s been too long. I think Blizzard puts it best.

HELL, IT’S ABOUT TIME.

Thank god for the Koreans, I don’t think this would have happened without their devotion to StarCraft as an E dash Sport. It’s serious business over there.

Here’s to 2009, when we get to play it.  Let’s hope I’m wrong again.

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Everybody's favorite price point

Aegis Wing is free if you have an Xbox 360 and a connection to the internet.

Crafted by three interns at Microsoft, this is the sort of thing that redeems my Xbox 360 experience after I lose some gameplay due to a disc read error.

The game is fun, features cooperative multiplayer (both local and over Xbox Live),  and is simple enough for pick up and play for anyone.

Did I mention that it’s fun?

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Hype!

Well, the God of War 2 site ended up being developer commentary alongside movies of God of War 2.  Glad I didn’t stay up for that, although it is interesting to watch.

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It will destroy me

So I downloaded the demo of Puzzle Quest from gamedaily. I think it’s a good thing that the game is hard to find, because if I ever do get a hold of it, there goes my already scant free time.

The game combines Bejeweled with a Role Playing Game set in a fantasy universe and it actually works.

Bejeweled is already compelling enough as it is, but when you add an RPG element with customizable character growth—it becomes difficult for me to walk away.

The basic gameplay element is matching three or more symbols on a grid. Each symbol represents one of four types of mana, bonus experience, gold, or damage. When you “fight” an enemy creature, you take turns on the grid, matching symbols. When you match skulls (the symbol for damage) you take down some of their hit points. Matching up mana symbols nets you enough mana to cast spells that can do various things, for instance heal damage you’ve taken, or making the enemy lose their turn.

Overall it’s a lot of fun, and even if you lose the battle, you earn experience, so no gameplay session is ever negated.

Which is a good thing, in my opinion.

So far, I’ve been unsuccessful finding it at my local best buy so I may just have to break down and order it online.

The strange thing about the demo is that it looks like a completed PC version, and yet there hasn’t been an announcement of the PC version.