Category Archives: Games

Why I'm Waiting

It’s the 15th of March, and I have not preordered a PlayStation Portable.

I, myself, am rather surprised by that fact. I am a videogame enthusiast, am I not?

I love the technology, the stories they tell, the worlds that they create, and the experiences that they provide. I love the way people react to them, the way they get “sucked in.” Watching the news, I even love the way that people are driven to love or hate them.

Then of course, I love playing the games.

So why no PSP for me? I technically own three GameBoy Advances. (That is an awkward plural. I say “technically” because I’m counting the DS for its backwards compatibility.) There is also an original GameBoy Color and a Neo Geo Pocket Color.

I admit, I’m tempted by its large, brilliant screen, its multimedia capabilities, the WiFi, the graphics (Oh lord, the graphics!), and a myriad of other technical reasons. And of course, the games. There are some excellent looking titles at launch. Lumines in particular really calls out to me. I’m all about the music puzzle games.

It’s a compelling system, an ambitious undertaking by a company that really wants to take a bite out of Nintendo’s territory.

So why not? Probably several reasons.

There’s a battery issue. The PSP uses Universal Media Discs, not cartridges. There’s a tiny optical drive in there. That means a motor to spin the disc, and another motor to move the laser to and fro to read the disc. There’s also powering the laser. Granted, the UMD can hold a lot of data, but an optical drive is not something you want to have if in your system if your battery is not up to the task.

I’ve seen my laptop battery drop from 90% to 50% just by watching a DVD. I can only imagine what the actual battery life on the PSP is going to be like. Sony addressed this issue earlier, stating that battery life is a concern that developers will need to address. As of the last time I checked, the battery will last all of two hours if you’re watching a movie on UMD.

If you’re playing a game, it’s a little better. Four to five hours. If you’re using headphones. At half volume. With the brightness turned down to medium. Not using the WiFi capabilities. And if the game doesn’t use a lot of 3D graphics. So, I’m thinking two, maybe three hours for games. I must be spoiled from the 10 hours I get from the Nintendo DS, and that thing has two screens.

Sony has already stated that they’re going to release a bigger battery, and has pointed to their earlier product lines as examples. The Walkman, which initially had a horrible battery life, enjoyed longer playtimes as its technology improved. I think Sony believes that this statement is going to prevent buyer’s remorse. It certainly makes me feel better, but more so for not preordering one.

I would like to point out that they said, “We are going to release a bigger battery.” They did not say, “We are going to integrate a larger capacity battery for the US release.”

Then there’s the Square button issue. When the PSP was released in Japan, there were a few individual PSP units (approximately 5,000) that had a manufacturing defect. The square button would sometimes get stuck in the down position and not come back up. Sony eventually offered repairs for the unlucky early adopters, but there was a period of time when the company even refused to acknowledge the defect. Sony says that they have tracked down the problem and PSPs manufactured in March of this year no longer have this issue. (Plastic casing around the buttons not being trimmed properly.) With the US launch date in less than 9 days, I certainly hope so. I have never called Sony customer service, and I hope I never have to.

Then there’s the fact I have to buy a whole new form of memory storage. They give you a 32 MB Memory Stick Duo to start, because the “first one is always free.” But in order for you to play movies or music, (That you’ve ripped yourself) you’ll have to get a larger one.

Add the fact that this is Sony’s first revision of their first handheld multimedia system, (not to mention the first revision of its operating system) and you have a convincing argument that weighs very heavily towards the “wait until later” course of purchasing.

Oh, and initial reviews of the Japanese units pretty much agree that the headphones and remote suck. Just FYI.

I’m not saying that I’m never going to get one. I just feel that there are a lot of factors that make me want to wait until at least the second revision of the hardware.

I am an early adopter. I’m normally up there in the front lines, at the midnight, with my fully paid preorder slip in my hand.

But this time, I’m just not feeling the push.

Or, maybe I’m just waiting for the other colors that they promised.

On In Jokes and Cliff Faces

In-jokes are jokes that are only funny to members of a particular group. For instance, this joke, which deals with a data error detection technique:

A byte walks into a bar.
The bartender looks up and says “Hey, what’s wrong?”
The byte replies, “Parity error.”
The bartender shakes his head. “Yeah, I thought you looked a bit off.”

Maybe you don’t get it. On the other hand, I could have told you the math joke.

Of course, there are in-jokes, and there are jokes that “out” you. Especially if it is on a t-shirt. There are other groups, and other jokes.

This article from McSweeney’s is funny for a certain group of people because of its detail. There are many incongruous aspects of Contra, but the game is fun. Nobody cares that you can dodge bullets or jump five feet straight in the air. Enemies run at you, and you shoot them with a variety of weapons. In a lot of cases, it’s enough. Sometimes, the game is even more fun than the designers intended.

Contra is about two lone soldiers, battling against the infinite numbers of an alien horde. It is a cooperative game.

Until the third stage.

At the third stage, (“Waterfall”) Contra changes into a no holds barred race for your 30 lives against the human being holding controller number two. For this one stage, in addition to all the enemy soldiers, player two is your enemy. Player two is a far more subtle and insidious opponent than any boss character in the entire game. Player two doesn’t even have to shoot you to kill you.

“Waterfall” is a vertical climb up a heavily fortified cliff wall. The screen would only move up as fast as the players did. However, it only followed the player who was higher on the screen. This was especially devious because if player two was at the bottom of the screen and you were at the top, you could jump up, forcing the stage to scroll upward and killing them with the “bottom of the screen.” However, player two would then spawn at the top.

The hunter is now the hunted.

Needless to say, this style of play isn’t very cooperative. But it sure is enjoyable.

Then the fourth stage (“Enemy Base 2”) would come along and then you’d get back to your regularly scheduled alien slaughtering, as if nothing happened.

I’m going to guess that killing player two is not a part of Contra’s original design document—but it is darkly comic. It is a joke shared among Contra players.

Start up an NES. Put in the code. Invariably, when the third stage comes around, someone is going to die. And everyone laughs.

Anyone want to catch a game? I promise I won’t kill you on the third stage more than a couple of times.

I just don't understand

The Metal Gear series of games has always been entertaining to me. I remember playing the first Metal Gear on the Nintendo Entertainment System, with the 8-bit sprites and two frames of animation for running. The emphasis on not being seen was an interesting departure from the “shoot first, ask questions” run and gun style of gameplay that was dominant on game consoles at the time.

Then the series broke new ground on the PlayStation, adding superior graphics and retaining the “stealth” gameplay that made the first so popular. The series also became very story oriented, with a focus on character driven drama during the cutscenes. The cutscenes were so well written, you could just put in the disc and watch them. In fact, after you complete the game there is the option to do just that. In all, there were just under two hours of cutscenes that felt like an action movie, with a lot of reflection by the main characters about their actions as soldiers.

The latest in the series is on the PlayStation 2, and is Metal Gear Solid 3. I have not picked this one up yet, as I am waiting for a price drop. Reviews are fairly consistent, saying that the game still retains the aspects that make it attractive for fans of the previous games, but still being innovative enough to warrant a play through. The story however, is a prequel, and is set in the midst of the Cold War. An interesting touch.

What I enjoy about the series is the amount of detail that they put into making these game worlds. They are, in fact “worlds,” and not just maps, or levels. The game designers put a lot of work into making everything as “real” as possible. They visited with military advisors and went to ranges to shoot the weapons they modeled in game. All that and they manage to keep the “realism” while making the games enjoyable to play.

Speaking of fun, it’s good to know that they can have fun with their cutscenes, too.

Step away from the keyboard

I suppose that being able to order pizza online was a natural evolution. It’s not perfect. A friend of mine once got charged $249.00 for two pizzas. They did get their money back, but it was quite a hassle. (And only somewhat embarassing when we went out to eat. When the check came, he found he was over his credit limit and could not figure out why. Turns out it was the pizzas.)

On the other hand, being able to order pizza online, while “in game” is a social symptom on an entirely. Different. Level.

For gods’ sake! (Ah, the Battlestar Galactica reference—but I digress. It’s a good show—and another digression.) Get off of the couch. Granted, I’m one of the last people that should be talking about limiting time spent playing video games, but this is just unhealthy. We’re talking “blood clot forms in the leg and travels to the heart” unhealthy.

What I find amusing about this bit of news, is that a current legal issue surrounding these online games is the “Secondary market.” The game companies take issue with people taking virtual “goods” (like a sword or in game currency) from the game, and selling them online for real money. The company line states that this practice violates the EULA, which in most cases is true. However, they haven’t really pursued litigation against these individuals, and in some cases companies.

Now, you can buy a real life product, pizza, from within the “game world.”

All they need now is an NPC* that sells pizza you can pay for in game currency that you bought online with real money.

* Non Player Character, basically an in game robot (See: Daemon, Bot) that provides information, quests, goods, or a service to Player Characters.

Coming to grips with my own mortality

It’s features like this article from 1up.com that really, really hit home. The article is about younger kids playing games from the earlier generations of game systems, and their comments on what the games are like. Funny stuff. . .

I am going to die.