Tag Archives: internet

The old ways

The cinder block walls are off white, the color that white glossy paint gets when it’s too cheap and has been there for too long.  The dappled sunlight  leaks into the room from outside, the windows are cracked open enough for me to tell that it’s a nice spring day.  The air is fresh, clean and I don’t know yet that they will only be that way for a couple of days.

I look at my laptop, a grey plastic hinged slab.  It is the thickness of a ream of paper and about three times as heavy.  It barely fits into a backpack and the AC adapter is just as heavy.  I have to bring the AC adapter everywhere because the batteries barely hold any charge.  I think the last time I checked, I could boot the machine into Windows and bring up the file manager before it just shut off.

I’m listening to the modem dial the four digit extension into the University’s mainframe for the nth time.  It is a sound that I know very well.  A dial tone.  Four beeps.  Then a busy signal or the telltale screech of connectivity.  I don’t know how many times I’ve dialed the number, but the number of times I have booted up the laptop and not dialed into the mainframe is without question, a lower number.  I think perhaps, if I cannot connect, I’ll just visit the mainframe lab.  The mainframe itself is this big, palpable metal box, and I’ve seen it, in its cold room, its voracious appetite for tapes and paper.  The squelch of the single speaker hidden behind the keyboard announces my successful connection to the mainframe.

The sunlight shifts ever so slightly and I have to fiddle with the screen and to bring it into visibility.  There are about sixteen discrete shades of grey it can produce, and the banding between them is something I have just learned to live with.  The contrast and brightness controls are discrete sliding bars.  Each of the bars has about a half an inch of play but the potentiometers are so poor quality that there were really only three settings.

I watch as the terminal window springs to life, characters coming into existence, line by line, character by character, slow enough to see them fill in from left to right.  There’s text and more text.   I read the characters, soft bits of cohrent light creeping in amidst the darkness of the screen.

I open up the rec.games.video.arcade and read FAQS that strangers have written about the games I’m interested in.  They’re strangers, and I pretty much keep to myself.

I’m just amazed that the whole thing works.

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Netbook time

I really consider the netbook more of a gadget than an actual computer.  Something with a real keyboard that happens to be able to access the internet and “act” like a computer.  Or enough like one that I can do all of the things that I need it to do while I’m out.  Like post to wordpress or access my email.  That’s all I need it to do.

The Dell Vostro 9 inch netbooks keep going on special, starting at $249 with a 16GB SSD.  I’d run Ubuntu of course, as it would be pretty familiar to me at this point.  Plus the 16 GB hard drive would pretty much force me to really think about which apps I’d need to run on it. I’d like to see one in the wild of course before I end up making a decision to drop that cash.

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Mission Architect: City of Heroes

I had some time to kill the other day so I cranked up the old gaming rig and patched up City of Heroes to see how long it would take to whip out a custom mission.

Really, not that long.  After taking the grand tour, I pretty much dove straight in to the Mission Creator.  It’s pretty cool.  Setting up a story, and setting objectives is really simple.  You can also create your own enemy groups, with minions, lieutenants, bosses, elite bosses.  You can even create NPCs and the mission contact.

I whipped up a story about “transporter buffers” going amok after a “power surge.”  This if course, occurs in the Synergy Gestalt’s base, “The Workshop.”  As a result, every member of that supergroup now has imperfect clones running around.  Additionally, the least imperfect of the clones (the first copies) got the idea to steal the transporter components and use them to create an army of clones to take over Paragon City. I think for the finale I’ll have the heroes defend a transporter while a technician reverses the polarity.

So right there, that’s a mission with a lot of fighting, bosses to fight, and components to destroy.  I created various designs of the clones, for minions, lieutenants and bosses.  I found that the clone angle was really a “cheat” since I could just reuse the character designs over and over again.  Then I could tweak various aspects, like skin tones or add goatees to make the variations of the clones.  The bosses of course, were just character designs from the characters in my Super Group on Virtue.

Which really only has four active characters in it, so that made it easy as well.

I added some flavor text, dialogue and then saved the Arc title and I was off and running testing the new mission.  It was that easy.  I think concept to execution was about 45 minutes total.  After playtesting it for a while I’ll publish it to the main servers and then people can play through it.

Overall, it was very cool seeing something I had written become a part of a video game.

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Full Disclosure: My link to Dead Space in two circular degrees

So I’m twittering about my experiences playing the game Dead Space.  Awesome game, highly recommended.  I’m on my second play through.

But, back to the I get a follow (on twitter) from someone I don’t recognize, but don’t really think anything of it until I check out who it is.  Turns out it’s the Environmental Art Lead for Dead Space.  So he shows me a couple of things I missed and then I notice a name I think I recognize.  It’s the guy that lived in our group house for a couple of weeks, a friend of one of my roommates.

I do some additional research and well, he is the same artist that painted the triptych sitting in my bedroom, awaiting framing.  He painted them 13 years ago as a thank you for letting him stay.

And he did UI design for Dead Space.

Small world, indeed.

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GiantBomb.com

Is going to destroy me.

I spent way too much time editing the “stealth concept” article.  So, visit GiantBomb.com and be sure to listen to the podcast.

Those guys are great.

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