Tag Archives: nostalgia

Dungeon Crawling

I’ve got this urge to just play something akin to Diablo II and Titan’s Quest, but neither of those games. Possibly something closer to the Baldur’s Gate games on the PS2.  Good old dungeon crawling and infinite loots.  I mean, I could just pop in Too Human, but I’m looking for sort of a medieval fantasy sort of thing.

Just a good dungeon crawl would do the trick.

The whole top down view, press a single button a lot, manage your inventory, and drink potions genre has kind of been ignored lately, and with good reason.  I just summarized it for you in that last sentence.  Still, there’s no reason why someone can’t make a well crafted version of the same type of game and have it stand out.  It’s not like the market is really taking chances with new franchises, developers and publishers might as well go back to some old standby titles.

I hear that Sacred 2 may fit the bill.

Although to be honest, I may start playing it and then just lose interest.  It’s entirely possible that this phase may pass.

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For Mature Audiences

Played a bit of Madworld for the Wii and Grand Theft Auto: Chinatown Wars for the DS.

Both M rated titles, and both on Nintendo platforms.

I played a good bit of Madworld, lumbering my way through a couple of the earlier levels before I really started to “get it.”  It’s really more like a puzzle game combined with a fighter, and a tiny bit of pixel hunt.  You’ve got to combine prop kills with environmental kills to really get things going, but sometimes, finding the props is difficult because everything is in black and white.

The exception of course, is blood.  Which is everywhere.

Madworld is the other answer to that knock knock joke.  “What’s black and white and red all over?”

Chinatown wars is well, it’s top down cel-shaded GTA on the DS.  It’s like a deeper version of the 1997 client.  This time, there’s a bit of Dope Wars (remember that on the Palm?) as well.  Money seems quicker and easier to come by if you’re running merchandise to different parts of the city.

It’s not bad although I’ll probably get sick of it around the impossible missions.

Madworld is just too over the top not to play through.

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Full Disclosure: My link to Dead Space in two circular degrees

So I’m twittering about my experiences playing the game Dead Space.  Awesome game, highly recommended.  I’m on my second play through.

But, back to the I get a follow (on twitter) from someone I don’t recognize, but don’t really think anything of it until I check out who it is.  Turns out it’s the Environmental Art Lead for Dead Space.  So he shows me a couple of things I missed and then I notice a name I think I recognize.  It’s the guy that lived in our group house for a couple of weeks, a friend of one of my roommates.

I do some additional research and well, he is the same artist that painted the triptych sitting in my bedroom, awaiting framing.  He painted them 13 years ago as a thank you for letting him stay.

And he did UI design for Dead Space.

Small world, indeed.

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Gimmicks make the game

Clips: Elevator Action Arcade Shooter Has Great Name, Even Better Gimmick.  I would love to see this game here in the states.

It’s a light gun game with an actual physical gimmick of the elevator doors closing in front of the arcade screen.  I’ve played gimmicky light gun games before, but this one pretty much takes the gimmick crown.

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Fighting! On the Street!

First things first.  I have the opening theme for Street Fighter IV stuck in my head.  It has the infectious poppy feel of both a boy band and a teen idol earworm, and I’m kind of stuck with it.  The menu has it looping around and I tonight I found myself starting up the game and then making dinner.  While I kept the music on, I just wanted to dance.

I know.

But, back to the game.  There is a feeling of coming back home, while also finding out that while you were gone, some incredible remodeling took place.  The new Street Fighter IV is a 3d fighter with a true 2d feel.  It just feels like street fighter, but with this fantastic aesthetic with some great special effects.  The collision detection for the fighting is great, and I never feel like an attack should have hit when it didn’t.  Soul Calibur and its sequels had that issue sometimes.  Don’t get me wrong, it’s a great 3d fighter.

There’s just something about coming back to a two dimensional fight plane.  Continue reading

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