Author Archives: Filemon

Wonderful day

Went to the National Zoo today with Morgan and her mother. The relative warmth of today brought out a lot of people.

I hadn’t been to the zoo in a while, and all I could remember was the exhibit where the spiders are happily spinning webs without that pesky glass getting in between them and tasty people. Fortunately, that’s still there. Morgan didn’t really want to see that exhibit, but I forgot that it was in the invertebrate house. So we saw it anyway. Just past it though, is the butterfly exhibit, and that’s really beautiful.

The zoo’s under a lot of construction, so a lot of it is just dirt and chainlink fences. I’ll visit again when they’re done.

We got to see the baby cheetahs at two, a feeding at the reptile house at three (my favorite), and caught the panda feeding time at four. It was a nice route that just happened to work with some good timing. We were hardly in any lines at all.

It was nice, but I think I’ve done my zoo visit for the year. Now it’s time to hit the museums.

I touched it

Oh, the PSP has a really nice screen. The screen caps and the videos cannot do it justice. Buttons have good feedback and the analog stick has a feel somewhat similar to the Neo Geo Pocket Color, except analog and no clicking.

I’m just saying.

Augmented

Virtual Reality was hot in the 80s. We were so ready to jack in to fully realized worlds that were indistinguishable from reality.

Then we actually tried VR, and found that while it was cool in theory, the execution was a more than lacking. The visuals were lacking, the goggles were heavy, and the interfaces were clunky at best.

Now we’re well into the 2000s, and not only are there no flying cars, but there are no virtual reality salons. It’s a shame. I imagined that they would be like opium dens, where addicts would pay to jack in and escape from the real world for hours at a time. (No, instead I pay $15 a month to do that in the comfort of my own home, in a place called Azeroth.)

So we’re not really living in the future. We’re living in the here and now.

So what’s here and now? “Augmented Reality.”

Instead of trying to create a computer generated reality that is virtually indistinguishable from real life, they are working on a way to change what you see. In retrospect, it’s the first step we should have taken before making a movie like “The Lawmower Man.”

Human Interface Technology New Zealand is working on augmented reality and it’s got some of the best movies that I’ve seen. The whole concept is a little hard to explain, but I’m going to point out one of the prototypes that they have, “Magiplanet.” When you watch the video, you can see that it’s a fantastic bit of technology.

I think the project’s title is very accurate. When you see the planet rotating on a piece of cardboard, it’s almost magical. The voice of the narrator could use some work though. It’s a little too, “xxxtreme!!” Knowing that this was for children of course, I liked the way they pronounced, “Uranus.”

I chuckled.

I watched all of the videos and each time, I was impressed.

What’s amazing is that the perspectives of the augmented reality are correct. If you rotate the book with the boat popping out of it, you can actually look around the boat and it looks right.

Educational applications seem incredible. You know those audio tours that they give out at museums? Now imagine they hand out goggles instead. You could “see” ocean currents on a globe, or the inside of a steam engine.

Now, I can see this being very cool for tabletop gaming enthusiasts, people who play things like WarHammer. I’m not thinking about making the figures actually shoot or move. I’m thinking more of a user interface.

There’s measuring involved for things like movement, lines of fire, and areas of effect. Now, imagine that the figures are equipped with id tags. With augmented reality, you could see how far the figure was allowed to move on your next turn and where they could fire. You could also see the same info for your opponent’s figurines. I can see this improving the flow of the game, as well as making it more enjoyable for the players.

Another interesting thing to do would be to make actual scenery, something akin to what the company Total Immersion demos inthis video. The video’s a bit long, (not to mention Windows Media–but at least the part that I’m talking about happens early in the video.)

If you believe HIT labs, this technology’s only two years away from implementation.

I’m not holding my breath, but I would certainly like to see what else people come up with.

A letter. . .

Dear Best Buy:

We’ve been together for a while now.

This is not because I enjoy seeing you. If there were other stores with large assets like yours, I would be with them. You are the only game in town, and you know it. Congratulations on reaching the point where you don’t even have to try anymore. It’s not like you care. You pretend to, but you don’t.

You ask me if you can help me with anything, but in my experience, you can’t.

You are incapable of it.

Not in the entire history of our time together have you been able to answer a single question that I’ve asked you. You just sort of look at me with a blank stare and walk away, only to come back and say that you don’t know. I don’t understand why you even attempt dialogue with me.

I find you on the whole repellent, incompetent, and prone to being on the phone when there are more important things for you to do.

What you can do for me is best done in silence. In the future, just shut your mouth and give me what I want.

The only thing I like about you is that you are relatively clean and free of contagious diseases.

Sincerely,

Fil

P.S. Please hold that 30″ Toshiba HD for me, I should be picking that one up in the next couple of months. Thanks!

Library . . .of the FUTURE

I’m not exactly sure how this happened, but I was involved in our library’s “Symposium 2010: The Library in the year 2010.” I served as a member of the “Video Game Community” on a panel that examined the way that video games affect current and future generations of learners.

There were four of us and we took on the topics of “Why Game?,” “Games and Society,” “Gender and Gaming,” and “Games and Education.”

I got “Games and Education” as my topic. Which I wasn’t too thrilled about initially, but I’m happy at the way the presentation turned out. Instead of taking a macro overview of educational games, I went for a personal viewpoint. I talked about three games in particular, that I played. It was taped, and I’m hoping to get the raw footage pretty soon to digitize and post. I won’t go into the particulars of the presentation here, in the hopes that I’ll be able to get that tape. Sooner, hopefully, rather than later.

I didn’t get to bring up my social commentary regarding the sales of M rated games to the parents of minors during my presentation, but I think I did a great job during the Q&A afterwards.

For this panel, the symposium organizers invited experts from various disciplines, and more than a few librarians from local institutions attended. After the panel, there was an informal dinner where the panelists got to sit down and eat with these experts.

Firstly, I would like to apologize to all of the librarians I have yet to meet.

I was not looking forward to this part of the panel. I imagined conversations with librarians to be very dry affairs, temporal wastelands to be avoided, like lines at the DMV. I imagined droning on about the Dewey Decimal System, and waxing rueful over the “good old days” before the internet ruined research.

I could not have been more wrong.

The people (at my table, at least) were dynamic, technically savvy people who are trying very hard to keep information “alive.” I had some great conversations about user interface, podcasting, RSS feeds, and the digitization of collections.

So I had a good time, and the chicken was tasty and well prepared. Dessert was another matter. In retrospect, I should have gotten the apple tart.