Category Archives: Games

Signs

You’ve seen it. Your friend is staying up later and later. They look haggard, bags under the eyes. They only perk up when another member of their “party” shows up and they suddenly burst into life, excitedly gibbering on about places that don’t exist, and people with strange names that they’ve never actually met. They don’t show up at the usual social events.

Even online, they’ve changed. They’re set to “away” most of the time, and even when you send a message, they don’t respond for hours and hours.

They even stop posting to their blog.

*cough*

These are just a few signs that your friend has joined World of WarCraft.

World of WarCraft, in many ways, is your “traditional” MMO Game. You create a character, and they adventure through a fantasy based, computer generated world, where they fight monsters and seek to “level” their character through gaining “experience” and completing quests. “Leveling” offers rewards such as spells, or powers, or better equipment.

Other companies have created Massive Multiplayer Online Games, but Blizzard has done what the others have failed to do–They have made the game more accessible to the casual gamer. They did this with a few simple design decisions.

First, there is no significant penalty for “dying” in World of WarCraft. How is that possible? Well, I’ll refine that statement. Blizzard has realized what other companies have not.

In Game character death is penalty in an of itself.

There is no need to penalize the player outside the game for that. In other, more “traditional” MMO Games, there is sometimes an in game monetary penalty, or even a loss of “experience,” forcing the player to spend even more time in game to get that money back, or to gain that level. In World of WarCraft, the only penalty is really the time you have to spend getting your body back and a paltry monetary fee to repair your armor and weapons, something that you have to do anyway.

Second, they have designed a game where you can feel like you accomplished something, even in the span of an hour. “Traditional” MMO games have a term, called “grinding” which means that you end up doing the same things, (i.e. fighting the same monsters) over and over again in order to gain experience to level up your character. Blizzard still has “grinding,” but they have designed the quest system in such a way that you don’t feel like you are grinding–which is important.

In the span of a lunch break, you can complete a quest, which may consist of killing a number of a certain type of beasts, or collecting an item located in a cave (filled with monsters, naturally). After you complete the quest, you get a nice experience bonus, and you can quit playing for a while, since you feel like you accomplished something. It’s a design decision that should be applauded.

Third, you can accomplish something with your character without playing it. Characters that aren’t being played acquire “rest” which means that for a period of time, they acquire experience at twice the normal rate. So if you don’t play for a week, you’ll be able to level up your character at twice the rate (and maybe catch up with your friends).

So. It’s fun. It’s so fun that my deale–er, friend Julie bought it for other people for Christmas, so that they can play.

The first month is free!

C’mon, you know you want to. All the cool kids are doing it.

(All references to drug pushing are purely coincidental. The fact that Blizzard gave purchasers of the Collector’s Edition two copies of the installation discs and a 10 day passcode to install the game to give to your friend is purely a manufacturing error.)

I almost touched it

I saw the WoW beta last night. Like, running, on a computer, in my apartment. It looks incredible. The towns and locales look fantastic. Bogs down a bit in places where there are a ton of people, but otherwise, it’s visually “together.” It’s got the art style right.

And don’t get me started on the night elf dancing.

Wait, there's a sequel?

Hey, submit your song request for the next inevitable karaoke revolution sequel. Just click on the official website link and request a song. Anybody (with a ps2, natch) that wants me to come over with the game is welcome to send me an invitation to their house. I’ll bring beer, if you want. That website’s got the current song list too, if you want to check it out.

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Interesting trend

The Xbox and the PS2 both have karaoke related products in their holiday lineups.

Karaoke Revolution for the PS2.

and Xbox Music Mixer for the, uh, Xbox.

Both games are bundled with microphones.

The PS2 offering is an actual game, where a “real time interactive audience” will react to pitch and rhythm. It’s virtual American Idol.

However, the Xbox offering actually allows you to choose your songs, purchase them online, and then use your PC to transfer them over to your Xbox. If you’ve already got an Xbox, and want a karaoke player, then it’s your best bet. The only downfall is paying $2 a song. But, having listened to the samples, they are using fairly good bootlegs of the original artist recordings. The catalog has over 20,000 songs, and when you download it, it’s a 1.03 MB text file.

It seems like the Xbox software is a little more exciting, considering you can pick what you want. Without a hard drive, the PS2 is left to its selection of songs on the disc.

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What I'll miss the most

Yes, I actually gave my two weeks notice at the other job. I’ll miss the “Clerks” inspired dialogues about everything and nothing. Most of all, I think I’ll miss refusing to sell Grand Theft Auto: Vice City to twelve year olds.

“I’m here to buy Vice City for my son, I understand you refused to sell it to him. What is your problem?”
“Well ma’am, since it is an ‘M’ rated game, we won’t sell it to minors. Your son is twelve years of age, therefore I refused to sell it to him. The game contains violent situations, such as drive by shootings, bludgeonings, drug running, car jacking, and killing police officers. You get rewarded for doing these things well.”
“I understand that, I’d still like to purchase it.”
“. . .”
“I can still buy it for him, right?”
“Yes. You can, but the game also has sexual situations and multiple instances of the ‘F’ word.”
“Cursing? There’s cursing in the game? I’m not buying that trash for my son!!”

In many ways, I will miss this. I’ll probably pick up seasonal temp work next year. So they aren’t completely rid of me.

Note to parents: Vice City is a video game for adults. It is rated “M” for Mature. This is the equivalent of an “R” rated movie. Learn the rating system. Protect your children. Find out what they are playing. Watch what they’re playing. Hell, play what they’re playing. Okay, that’s enough of an attempt to proselytize you all. I’m done.