For a long time, Resident Evil been considered the king of the survival horror genre.
For a long time, the control has made absolutely no sense to me.
Left stick moves. Stand still to aim and shoot. No sidestepping.
Dead Space controls make sense to me. Left stick moves, right stick is the camera and aiming. Not much to say about it, however there are a lot of comments being thrown about regarding the Resident Evil 5 control scheme and how it adds to the tension of the game. The main contention here is that you cannot strafe while aiming. I am not a big fan of this particular design decision. I have played the demo and Chris Redfield is incapable of sidestepping while aiming a weapon. This means he cannot ready a weapon while turning around a corner.
This is a weakness not only in the gameplay design, but in the writing. What they are telling me, with their icy, necrotic grip on an outdated control scheme, is the following:
Chris Redfield is a paramilitary special agent who cannot aim a weapon down a corridor whilst turning and walking to go down it.
By comparison, Isaac Clarke is a communications engineer in a space suit wearing grav boots who can.
An engineer. Continue reading