Flower is just one of those games which would never fly at retail.
To be honest, I feel like it belongs in an art museum, one of those high ideal “interactive journeys” that would be placed between the room sized ceramic Chuck Taylors and the minature wrought iron diorama of Main Street USA in the 1980s.
There would be several stations, each with a monitor and some headphones and a simplified gyroscopic controller with one button instead of a PS3 control pad.
Really, it’s that esoteric.
I don’t think that the mainstream gaming audience is ready to drop $10 on an experience of this nature.
Made by the fine, fine people that brought you Cloud and Flow, the people who work at That Game Company.
You know, that one.