Yes, that’s the whole title. And yes, it’s still Super Street Fighter II Turbo, it just looks a little different.
Okay, a lot different.
Okay, awesome. It looks as awesome as I remember SSFIIT looking when I was playing SSFIIT in the arcades. The lens of nostalgia is affecting my memory, admittedly, but it’s really quite a good looking game. It’s Street Fighter, but it looks a lot better. The gameplay was already sound, and the tiny changes that they’ve made affect a very small portion of the hardcore street fighter community, but they’re good changes. They’ll never affect my level of play, but from what I’ve read, they’re improvements. This is apparently the definitive version of Street Fighter II.
I’m not sure that Ryu needed a fake fireball, but apparently he has one now. I’m not complaining. What’s neat is that CAPCOM actually went to OverClocked, which is a video game ReMixing community and asked if they could compose the new music. You know, instead of sending them cease and desist letters.
The worst part of playing this game is the fact that I don’t really have anyone to play against. I mean, that was the whole point. It’s not really a fighting game unless you’re competing. I’m more interested in getting folks to play in informal tournaments at my place, but that will have to wait until I have decent controllers. The 360 controller, while fine for most games today, really does not fare well as a Street Fighter II game controller. Hell, the SNES controller was a better controller. At least the directional pad worked on the SNES.
I find myself punching way too often when I feel like I’ve input a down, downforward, forward, punch. Or maybe it’s just been too long.
I remember the days when I would put my quarter up on the machine to indicate next.
Sadly, that arcade is gone now, replaced by a Mongolian BBQ. Yellow Brick Road at University Town Centre, I will miss you.