Monthly Archives: May 2009

Dream

Been a while since I had any sort of dream that I can remember.  Even longer since it was anything fantastical and not some sort of strange metaphor laden minefield.

Ahem.

In any case, it started in an agrarian style earth, only the clothing was very modern.  It focused on a boy that wanted to see the stars.  As time went one I began to realize that this was a future earth, only aliens have arrived and they have prevented humans from using modern technology for some reason.  Most of the population of Earth is focused on subsistence farming, as the aliens have outlawed “modern” technolog.  The farming is done with simple tools, and there are domesticated animals like oxen.

Humans that did not want to live this simple lifestyle were allowed to work in large modern cities that were actually prisons.  They provided much of the amenities that we have today, although you cannot leave once you decide to live in the modern era.

One way or another, the boy ends up on a space elevator, past the shield that prevents humans from leaving the Earth, only to find that there are no aliens at all and the whole thing has been set up by humans from the future that wanted to prevent what happened to their Earth.  I’m assuming that there’s little to no causality and there are alternate timelines created.

Flower, Part 2

I realize that I did Flower a disservice.  I’ve just recently finished it and while I still don’t know what happened, I enjoyed the journey very much.  There were times when I was just filled with elation after discovering some new ability, or interaction with the landscape.  I can’t go into it too much without spoiling some of it.

Overall, I’m very satisfied with my purchase, and I’m glad that today’s consoles can provide this sort of an experience.  It would not have been possible without downloadable content and the opportunities that it provides to independent developers.

On the remembering

There are pieces—more like remnants, really—everywhere.  Tiny things.  Things she would have missed on the way out.  To be honest, they had stopped showing up after the first year.  After the second, they were scooped up and thrown into trash or donated to Goodwill if they were feasible.  After a while I didn’t think about it.  I just threw them out.

Old makeup. A sock that wasn’t mine.  Pencils, everywhere.

But the large orange coat was a surprise.

It was a summer when I found it, hidden as it was behind plastic and cloth and boxes.  It was hung away for winter, two winters ago.  A long knit rainbow scarf hung around the neck, and all of it was in a too small canvas garment bag.

It had been in the closet for a while, clearly.  It still hung there waiting, a huge orange monstrosity made out of wool and buttons.

When I found it, I stared.  For a second, I considered it a coat I had bought and stored.  But it wasn’t mine.

Then, suddenly, it was hers.  I didn’t remember.  I forgot to remember.

Or did remember to forget?

Commuting

Part of the drive is something I know, not well, but well enough to get the trip started.  The morning is brisk, my mood light, and overall the trip is something to look forward to.  I’m in one of the Civics in the Zipcar fleet, an Ultra Low Emissions Vehicle named, “Chile.”  The trip is work related, and I have to pick up a co-worker, but that’s not a big deal. I’m at the Rosslyn Metro Station.

I start to get anxious, as usual.  I’m early, and there’s a ten minute gap between now and when we are scheduled to leave, but he’s not here yet.  I’m idling at the cab stand, but there are no cabs.  I’m watching a line of people grow at one corner of the station.  It steadily builds until there is a substantial line of people.

None of them wear ties.

The 15K arrives to Tyson’s Corner Shopping Center and the line shuffles forward slowly.  Some wear their maintenance uniforms while reading the paper or finishing the remainder of their breakfast.  It is 6AM.

The two hour commute looms, long and not yet conceived in my head as a temporal committment.

It’s going to be a long workday.

Rock Band

Rock Band excels at fulfilling the “hit button and get a pleasurable outcome” center of my brain.  There is altogether satisfying with getting together with your friends and pretending to play a song that you know.

When one of you fails, you all fail.  When you all succeed, it is a moment resplendent and glorious.  There is laughter and satisfaction and to a certain extent, accomplishment.

The mood altering combination of performing with friends, listening to music, flashing lights, coupled with the threat of failing together comes together to create an experience that resembles a piece of performance art, rather than the mainstream definition of a traditional video game.

Also, it is wicked awesome to rock out.